


A lot of Skyrim's statics have animations built into the nifs.People would be donating to Bodyslide rather than buy 3DSMax for 4000 or 1750/year, but I guess specific-use cases seem to not be where the money is flowing even when if add a button to make things easier for specific-use cases. Not yet implemented (and maybe never, unless I get a lot of help/advice): Latest state of the world is documented in the wiki. But the underlying code supports FO3 and FONV as well, and I'll support them as I can. My interest is primarily Skyrim, Skyrim SE, and Fallout 4 so I'll be focusing on supporting those games. I've used this library and some additional OS code as the core of an export/import addon for Blender. I'm a modder and I've been using the niftools scripts for years, but I've started modding for Fallout 4 and there's no direct support for that at all.īS/OS has separated much of their code to deal with nif files into a separate library, nifly. Outfit Studio has working export/import for a bunch of the Bethesda games (FO3, FONV, LE, SE, FO4). What you import will behave correctly on export without fiddling.

Export _0 and _1 armor weights for Skyrim from a single mesh. Handles multiple bodyweights in one step.Supports Bodyslide tri files on import and export for body morphs.Import tris into an existing mesh or on their own.Handles expression and chargen tri files for Skyrim and FO4.No need to separate UV seams or triangulate before exporting

Handles tris and base mesh in one step.Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer
